Loading
VALORANT Bucky damage at 0~8m: head 34, body 17, legs 14 (per pellet, 15 pellets). Price 850 Credits, fire rate 1.1 rds/s, magazine 5. Shots and time to kill (TTK) against every shield, by range.
| Range | Head | Body | Legs |
|---|---|---|---|
| 0~8m | 34(510) | 17(255) | 14(210) |
| 8~12m | 26(390) | 13(195) | 11.1(165.8) |
| 12~50m | 18(270) | 9(135) | 7.7(114.8) |
Per pellet. In brackets: all 15 pellets hit.
Shots needed to take down a 100 HP enemy, and the theoretical time to kill.
| Hit | Per shot | None100 | Light100 + 25 | Heavy100 + 50 |
|---|---|---|---|---|
| 0~8m | ||||
| Head | 510 | 10s | 10s | 10s |
| Body | 255 | 10s | 10s | 10s |
| Legs | 210 | 10s | 10s | 10s |
| 8~12m | ||||
| Head | 390 | 10s | 10s | 10s |
| Body | 195 | 10s | 10s | 10s |
| Legs | ||||
| 165.8 |
| 10s |
| 10s |
| 10s |
| 12~50m | ||||
|---|---|---|---|---|
| Head | 270 | 10s | 10s | 10s |
| Body | 135 | 10s | 10s | 20.909s |
| Legs | 114.8 | 10s | 20.909s | 20.909s |
Assumes every shot hits and counts shields as extra HP (25 or 50). Recoil, spread and shield damage absorption are ignored. TTK = (shots - 1) / fire rate.