Roll when you can't decide, convert when you switch games, copy a post when you need a squad.
Roll when you can't decide, convert when you switch games, copy a post when you need a squad.
Convert between VALORANT, CS2, Apex, Overwatch 2 and Fortnite.
Keep the same feel (cm/360) when you switch games. Hipfire, unscoped.
Fortnite uses the % value shown in settings.
Each game turns a different angle per mouse count at sensitivity 1 (yaw): VALORANT 0.07, CS2 and Apex 0.022, Overwatch 2 0.0066 degrees. New sens = old sens x old yaw / new yaw, then scaled by any DPI change.
Scoped sensitivity works differently in every game, so it isn't converted here. In VALORANT, a scoped multiplier of 1.0 keeps the hipfire ratio. Fine-tune in the Range after switching.
Developers don't publish yaw values, so only numbers that multiple converters and guides agree on are used. CS2 0.022 is the default m_yaw console value; Fortnite uses the widely cited ratio of VALORANT sens x 12.6 (% value).
Multiply your VALORANT sens by about 10.6 (0.07 / 0.0066). VALORANT 0.4 is about 4.24 in Overwatch 2; divide by 10.6 to go the other way.
CS2 and Apex Legends share the same yaw (0.022), so multiply VALORANT sens by about 3.18. VALORANT 0.4 is about 1.27 in CS2 and Apex; divide by 3.18 to go back.
Fortnite's % value in settings is VALORANT sens x 12.6, so VALORANT 0.4 is about 5.0%.
To keep the same cm/360, multiply your sens by old DPI / new DPI. Going from 800 to 1600 halves it. Enter the new DPI above and the converter does it for you.