
Gekko
Gekko the Angeleno leads a tight-knit crew of calamitous creatures. His buddies bound forward, scattering enemies out of the way, with Gekko chasing them down to regroup and go again.
- Role
- Initiator
- Abilities
- 5
Abilities
Keys follow the default game bindings.
CMosh Pit
EQUIP Mosh. FIRE to throw. ALT FIRE to lob. On landing, create a zone that deals low damage over time before exploding, dealing high damage to all players. Reverts to a Globule.
QWingman
EQUIP a destructible Wingman. FIRE to send it forward. Chases the first enemy it sees, concussing on impact. ALT FIRE to have Wingman plant or defuse at a targeted bomb site. Reverts to a Globule.
EDizzy
EQUIP a destructible Dizzy. FIRE to throw. Fires plasma at enemies in line of sight, blinding them. Reverts to a Globule.
XThrashUltimate
EQUIP a destructible Thrash. FIRE to take control. FIRE again to lunge and explode, detaining all players. FIRE while lunging to explode early. Reverts to a Globule only once.
- Passive
Globule
Gekko’s abilities transform into a Globule after use. INTERACT to reclaim nearby Globules to gain another charge after a short cooldown.
Initiators challenge angles by setting up their team to enter contested ground and push defenders away.
